This allowed us to optimise complex scenes to make them work in lower-end devices.ģ- Direct contact with the Scaleform team. Tiny Thief's gameplay is both simple and fun at the same time. Your objective is to steal tons of different objects throughout many different levels. This allowed us to easily integrate libraries such as Flurry or Rovio News.Ģ- It's possible to selectively enable or disable antialiasing for any given MovieClip. Tiny Thief is a 2D puzzle, stealth, and platform game where you play a tiny, white-collar thief in the Middle Ages.
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There were other important advantages of using Scaleform:ġ- Native projects: Using Scaleform you end up having native projects that load and play the SWF files. Developer 5 Ants Games and publisher Rovio Stars (Angry Birds) have released a new iOS and Android game into the wild, and it looks great on paper. Group: RPG Category: Gaming 1 characters in Tiny Thief are available for you to type their personalities. Tiny Thief is an independent puzzle adventure game, you need to control the thief to save the people. We contacted Adobe about this and they didn't offer solutions. To organise the huge amount of animations we rely on the library and MovieClips exported for ActionScript, so that forced us to embed all the animations in the main SWF causing the app to crash and even making it impossible to build with our desktops.
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The current IPA is 49MB using vector graphics so imagine if we used bitmaps.Ģ- On AIR you can't reload SWF which aren't "pure assets" (see ). Download Tiny Thief for iPhone, iPad or iPod for free from MobFan Awesome collection of the best ipa games for all iOS devices. Why Tiny Thief removed from Steam Store Amber 2 12:24am Game removed from store - Does anyone have a spare copy of the game for trade Balduran di Midgard 2 12:24am Game not available in Swiss Steam Store loonis 9 2:26pm. There is no other way to put 3500 large, detailed animations in an IPA/APK under 50MB. Stage 3D and Starling are great but we needed to use vector graphics. This game is an adventure game, you need to control the thief to kill the enemies.
The main reasons for us to switch to Scaleform were:ġ- Better performance when rendering scenes with many, complex *vector* graphics. I would be really happy to answer any doubts or questions you have ?
The one who discovered Scaleform and introduced into the project.